Engraved metal helmet rendered with studio lighting

Erik XIV parade armor Real scan · Studio render

MeshFinal

From sculpt to game-ready asset.

Remeshing, UV unwrapping, texture baking and LODs. One connected workflow.

Early Access · Windows desktop

Engraved armor transitioning into its actual quad topology

MEET MESHFINAL

Every stage. On your computer.

Remesh, unwrap, bake and build LODs in one workspace. No tokens or credits to buy.

One purchase covers your workflow, with no tokens to top up or credits to track. Activate your paid licence once, then work online or offline.

Explore the tools ↓

THE WORKFLOW

From first mesh to final asset.

Remesh your model, unwrap it, bake the detail and create LODs.

01 / Quad Remeshing

Keep the shape. Rebuild the topology.

Turn a dense sculpt into a quad mesh at your target polygon count. Compare it with the original to check the silhouette and detail, then move straight into UV unwrapping.

Explore the result ↓

PREVIEW Quad Remeshing

THE RESULTQuad Remeshing
Quad Remeshing result

The original helmet beside the remeshed version.

COMPARE THE RESULTSSame helmet. Similar polygon counts.
MESHFINALHelmet remeshed in MeshFinal and another quad remesher

Compare the visor and crest: the same source mesh, remeshed at similar polygon counts.

02 / UV Unwrapping

Check the unwrap. Before you bake.

Unwrap your mesh, pack the UV islands and check for stretching on the model. The layout and checker preview sit side by side, so you can catch problems before baking.

Explore the result ↓

PREVIEW UV Unwrapping

THE RESULTUV Unwrapping
UV Unwrapping result

The checker pattern helps you spot stretching.

03 / Texture Baking

High-poly detail. Low-poly mesh.

Transfer sculpted detail to your low-poly mesh with normal, ambient occlusion and colour maps. Inspect each map on the model, then check the combined material before export.

Explore the result ↓

PREVIEW Texture Baking

THE RESULTTexture Baking
Texture Baking result

Painted detail and surface texture on the low-poly vase.

04 / Level of Detail

The right detail. At every distance.

Create lighter versions for objects seen at a distance. Compare each level in wireframe to find the polygon count that keeps the shape you need.

Explore the result ↓

PREVIEW Level of Detail

THE RESULTLevel of Detail
Level of Detail result

The same horse at three levels of detail.

OWN YOUR WORKFLOW

Buy once.
Keep creating.

One payment, with 12 months of updates included.

Find your licence ↓
01

No subscription. Yours to keep.

Buy once. Keep using the versions covered by your licence for as long as you need.

02

12 months of updates included.

Your purchase includes 12 months of updates. Keep those versions after the update period ends.

03

No tokens or credits to buy.

Process your models without topping up a balance or paying per job. MeshFinal runs on your computer, online or offline after paid activation.

04

Try it on your own models.

Try MeshFinal for 14 days with your own models. No credit card required. Trial exports are for evaluation; paid licences allow commercial use.

WHAT’S NEXT · EARLY ACCESS

What we’re working on.

We’re working towards industry-leading results across remeshing, UVs, baking and LODs, with help from specialists in each field. Mesh preparation and a dedicated rendering workspace are next.

A full mesh preparation stage.

Prepare the source mesh before remeshing, unwrapping or baking, so problems in the input don’t follow you through the workflow.

A dedicated rendering workspace.

Light, render and present finished models in a dedicated MeshFinal workspace.

Improvements to the tools you use now.

Better results, fewer failed operations and less manual cleanup across the existing tools.

These are our plans, not a release schedule. Priorities may change during Early Access.

FAQ

A few things
to know.

What does Early Access mean?+

MeshFinal is in active development. Some tools are still being refined, so try your own models before buying. Your purchase includes a perpetual licence and 12 months of updates.

What can I do with the 14-day free trial?+

Try MeshFinal for 14 days from activation. Export GLB or OBJ with textures up to 2K for personal evaluation. Commercial use requires a paid licence. An account is required; no credit card is needed.

Is MeshFinal a subscription?+

No. Indie and Studio are one-time purchases, with no subscriptions, tokens or credit packs. Keep the versions covered by your licence. Paid licences work offline after activation; downloads and updates need an internet connection.

What happens after my 12 months of updates?+

Keep using the versions released during your update period. You do not need to renew anything to keep using them.

Which licence should I choose?+

Indie is for individuals and companies with up to 10 employees. Studio is priced per user for companies with more than 10 employees. Both include all core features and commercial use. Buy multiple Studio seats directly, or contact us if a large order has specific purchasing requirements.

What platforms are supported?+

MeshFinal is available for Windows desktop. Other platforms have not been announced.

Can I use MeshFinal on more than one computer?+

One paid licence covers one user on up to two computers. Activate each online once, then use it offline indefinitely.

EARLY ACCESS PRICING

Make MeshFinal yours.

Buy once. No subscription, tokens or credit packs. Includes a perpetual licence and 12 months of updates.

Start with a free 14-day trial. No credit card required. Your account →

14-DAY FREE TRIAL

Free14 days

No credit card required

Try the workflow with your own models before buying.

  • 14 days from activation
  • GLB and OBJ exports
  • Baked textures up to 2K
  • Personal evaluation use
Start free trial →

MESHFINAL INDIE

€99once

Early Access Regular €149

For individuals and companies with up to 10 employees.

  • All core features
  • Commercial use
  • 12 months of updates
  • One-time purchase. No subscription.
Choose Indie →

MESHFINAL STUDIO

€199per user

Early Access Regular €299

For companies with more than 10 employees. Buy as many seats as your team needs.

  • All core features
  • Commercial use
  • 12 months of updates
  • One-time purchase. No subscription.
Choose Studio →

MESHFINAL ENTERPRISE

On request

Enterprise purchasing

Buying for a large team with specific procurement requirements?

Contact us if your order needs a separate purchasing process. You can also buy multiple Studio seats directly.

Contact sales

An account is required to activate the trial. Paid licences are for one user, on up to two computers.
Keep using versions released during your update period. Activate online once, then use paid licences offline indefinitely on that computer.